1 - Rules
- 1.1 - IberCup will be played in accordance with applicable sections of the FIFA rules. In questions of interpretations of FIFA rules, the English text applies.
- 1.2 - Each participating team must pay a team tournament entry fee of USD 1,295.00 per team. The team/club has to be a member of their FIFA affiliated national association. In countries where football is operated by the schools, we also allow teams affiliated with their school football association.
- 1.3 - The teams are divided into groups of four, five or six where all the teams will meet in a round robin series. The order among the teams will be decided according to points. Three points will be awarded for a win, one point for a draw and 0 points for a loss.
- 1.4 - If two or more teams have the same number of points, the order will be decided as follows:
- 1. Goal difference.
- 2. The highest number of goals scored.
- 3. Results of the match(es) between teams with equal points (Head-to-head).
- 4. Penalty kick contest according to FIFA rules.
- On 11v11 and 9v9 matches only the players that finish the match on the field are authorized to participate in the penalty kicks decision.
- On 7v7 matches all the players are authorized to participate in the penalty kicks decision.
- 1.5 - The participation in the Playoff stage is determined by the following rules (This point may be adapted prior the tournament according to the final number of teams per group and per category): The top 2 teams (group winners and best 2nd place) will advance to Playoff Gold. The 3rd and 4th team in each group will advance to Playoff Silver. Tournament format is subject to change depending on the final number of teams in each age category.
The previous points can be adapted before the tournament according to the final number of teams per group and per category.
- 1.6 - All Playoff matches will be decided by the IberCup system, i.e. by direct elimination.
- 1.7 - A draw in the playoff will be decided by penalty kicks according to FIFA rules.
- 1.7.1 - On 11v11 and 9v9 matches only the players that finish the match on the field are authorized to participate in the penalty kicks decision.
- 1.7.2 - On 7v7 matches all the players are authorized to participate in the penalty kicks decision.
- 1.7.3 - It is not allowed to substitute the goalkepeers during the penalty kick shootout matches.
- 1.8 - In case a team is disqualified or leaves the competition during the group stage, all the results will be modified to 0-3 in favour of the opponent.
- 1.9 - In case a team is disqualified or leaves the competition during the playoff (valid only for the first playoff match), the next best qualified team of the same group will take it's place.
- 1.10 - If the result of a playoff match has to be decided in penalty kicks, the teams may go to a kick-out box.
- 1.11 - Injured Player: US Club Soccer, which sanctions the tournament, follows FIFA rules and FIFA rules state that a player can wear protective equipment provided that the equipment’s sole purpose is to protect the player and does not pose a danger to any other player. All items of equipment must be inspected by the referee prior to each match and determined not to be dangerous. Therefore, it is up to the discretion of the referee before each match to determine if the cast is safe, so we recommend that the player pad the cast as best he can before each match and have the referee or referee coordinator check it. Provided it is padded well and will not be dangerous (determined by the referee) the player can wear the cast.
2 - Age Classes
- Cat. Z - Boys 2013 – 7v7
- Cat. A - Boys 2012 - 7v7
- Cat. B - Boys 2011 - 7v7
- Cat. C - Boys 2010 - 9v9
- Cat. D - Boys 2009 - 9v9
- Cat. E - Boys 2008-11v11
3 - Players
- 3.1 - Boys Cat E - The maximum number of players per team is 22 Maximum 4 leaders, minimum 2 leaders per team.
- 3.2 - Boys Cat Z, Cat A and Cat B, - The maximum number of players per team is 14. Cat C and D - The maximum number of players is 16. Maximum 3 leaders, minimum 2 leaders per team.
- 3.3 - All players must be able to show proof of age and identity.
- 3.4 - All players must use the same shirt number throughout the tournament.
- 3.5 - On 11v11 competitions, no team may use more than 22 players in a match.
- 3.6 - On 9v9competitions, no team may use more than 16 players in a match.
- 3.7 - On 7v7 competitions, no team may use more than 14 players in a match.
- 3.8 - For substitutions, players must follow the following rules:
- 3.8.1 - A substituted player may reenter in the match.
- 3.8.3 - The substitutions must be made within the technical area of the team or, if there is not a defined area, on the center line of the field.
- 3.7.4 - The player can only enter the field when his team-mate is out of legal playing area and after the referee permission.
- 3.7.5 - Incorrect substitutions will be punished with yellow card (11v11).
- 3.7.6 - Notice that the game has to be stopped and the referee has to be informed by substitution of a goalkeeper.
- 3.8 - A player may represent the same club in various age groups, but the player may not represent different teams in the same age group.
- 3.8.1 - If a player represents a club in several age classes, the player must be included on the list of participants for all teams this player will be playing with.
4 - Playing Period
- 4.1 - Boys Cat E - Group Stage and Playoff Gold and Silver - 2 x 25 min.
- 4.2 - Boys Cat Z, A, B, C and D - Group Stage and Playoff Gold and Silver - 2 x 20 min.
- 4.4 - 2 min Half-Time - All the matches in all the age categories.
- 4.5 - In case of a draw in Playoffs the match will be decided by penalties according to FIFA’s regulations.
5 - Match Details
- 5.1 - Team list:
- 5.1.1 - It is mandatory for team leaders to have their roosters at every game.
- 5.1.2 - The team roster must include all the players registered in the tournament.
- 5.1.3 - The team leader must confirm the numbers on the roster for the game available on the mobile app, which is in the possession of the field official, before the game begins to avoid any error with match incidences.
- 5.1.4 - The number on the players jerseys must be the same as the player number on the roster on the app.
- 5.1.5 - The number each player has on the team list must be the same as the number on the shirt.
- 5.1.6 - All players that are on the roster on the app are considered to be participating in the game.
- 5.1.7 - Random controls of team lists/rosters and Participants lists will be carried out.
- 5.2 - Players uniforms:
- 5.2.1 - Numbers on jerseys is MANDATORY.
- 5.2.2 - The players numbers on the team list must be the same on the players jersey.
- 5.2.3 - All team jerseys must be numbered and the numbers must correspond to the numbers on the team list.
- 5.2.4 - Numbers must be on the back of the jerseys.
- 5.2.5 - Two players cannot have the same number.
- 5.2.6 - No player can change his or her number during the tournament or game.
- 220.127.116.11 - Failure to comply with this rule will result in the player being penalized with a yellow cardand he will have to exit the field to get a proper jersey.
- 18.104.22.168 - The player can only re-enter the match when he or she is properly dressed and with the referee's consent.
- 5.2.7 - If teams have the same jersey color, the team that appears first in the match program/tournament schedule has to change jersey.
- 5.2.8 - The use of shinguard is mandatory in all games.
- 5.2.9 - The use of aluminium studs is only allowed for goalkeepers of 11-a-side categories (11vs11). All other players are forbidden from using this type of soccer cleat.
- 5.3 - Before and after the match:
- 5.3.1 - All teams should be ready at the field no later than 30 minutes before kick-off with valid documents for the age control.
- 5.3.2 - The team manager must make sure that all players are adequately insured.
- 5.3.3 - The teams are responsible for their supporters conduct.
- 22.214.171.124 - A team can lose a match if the referee decides to end the match based on the violent and verbal conduct from their supporters towards the referee.
- 126.96.36.199 - A team can be expelled from the tournament at the first incident based on the supporters conduct towards the referee or to the other team.
- 5.3.4 - Every responsible team officials (coach) must immediately after the match "sign" the match by using their PIN on the field marshals app control. Failure to sign may result in a notification from the IberCup jury.
- 5.4 - Balls:
- 5.4.1 - All matches are played using balls of size 4, except for Cat E who use size 5.
6 - Team Roster - Age Control
- 6.1 - Age control of players will be accomplished through the following procedures:
- 6.1.1 - All teams must have with them at all games, the valid identification of the players (player ID Card or passport/copy of passport) and the official team roster.
- 6.1.2 - Referees will check the player ID cards/passports against the team roster and the players before each team's match at the playing field.
- 6.1.3 - Age-control can be done randomly and at any moment. If this happens teams will need to provide a valid photo ID - player ID card for U.S. and Canadian teams or passport/copy of passport for international teams - when requested by tournament officials.
- 6.1.4 - The team leader must confirm the numbers on the roster for the game available on the mobile app, which is in the possession of the field official, before the game begins to avoid any error with match incidences.
- 6.2 - Valid Documents are:
- 6.2.1 - For USA and Canadian teams, we will accept the player’s team card/player ID card from their local football association.
- 6.2.2 - For the foreign teams we only accept the identification of players possessing a valid identification card (a laminated legal card of a government institution). This card must have the full name, photograph, identification number and date of birth. This document must always be present with the player's passport. Players that come from countries that don’t require a passport to enter into USA, we will only need the identification card (laminated legal card by a government institution with full name, photo, identification number, birthday)
- 6.3 - All teams must be at their scheduled playing field at least 30 minutes before the start of the game. This period will be used to confirm the age of the players with the IberCup officials/referees.
- 6.4 - Teams that do not present the roster 15 minutes before the start of the game may be assigned a no-show and the final result will be 0-3 in favor of the opposing team.
- 6.5 - Teams that present players that are not on the registration form and roster could be excluded from the tournament.
- 6.6 - Teams featuring players not listed in the entry form/official tournament roster may be removed from the tournament.
- 6.7 - If the same club competes with two teams in the same category, the players of those teams CANNOT change teams.
- 6.8 - If a player plays for another team in another category of the same club in the tournament, and the player is not registered/on the official roster of one of the teams, the team where that player isn't registered/on that roster will be penalized with a no-show and the final result will be 0-3 in favor of the opposing team.
7 - Dispensations
- 7.1 - Because of the different age category cut-off dates, dispensation will be given to players on teams from England who are born on/after August 1 of the previous year
- 7.2 - No dispensation will automatically be accepted.
- 7.4 - Other dispensations may be given under special circumstances. Teams may apply for dispensation by contacting the IberCup office.
8 - 7v7 and 9v9 Rules
- 8.1 - Classes Boys Cat Z, Cat A and Cat B play 7v7 (one goalkeeper and 6 players)
- 8.2 - The offside rule does apply to Cat Z, Cat A and Cat B (see offside specifications below 8.7.7 - 8.7.9)
- 8.3 - It isn´t allowed to pass the ball to the goalkeeper and for him to pick up the ball with his hands
- 8.4 - The goal kick will be taken from the ground, the ball will be placed on any point along the build-out line
- 8.4.1 - There is no punting allowed in Cat A, Cat Z or Cat B
- 8.4.2 - Opponents remain outside the penalty area until the ball is in play
- 8.4.3 - The ball is in play once the kick is taken; it can be played before leaving the penalty area
- 8.4.4 - The ball can be passed to a teammate inside the goal area
- 8.5 - If a player gets a red card the team can replace this player for another
- 8.5.1 - The player that gets the red card may be penalized with a suspension of 1 match depending on the referee's interpretation.
- 8.6 - No heading is allowed for Cat Z, A or B
- 8.6.1 - If a player heads the ball in a game, whether deliberately or accidentally, an indirect free kick will be awarded to the opposing team from the spot of the offense
- 8.6.2 - If a header occurs within the goal area, the indirect free kick will be taken on the goal area line parallel to the goal line at the nearest point to where the infringement occurred
- 8.6.3 - Per U.S. Soccer’s Concussion Initiative, if a player is suspected to have a head injury the referee is instructed to stop play to allow for treatment/evaluation as needed
- 8.6.4 - If the player leaves the field of play for additional evaluation, a substitution can be made in that moment
- 8.6.5 - The player with the suspected head injury may not return to the game unless a Health Care Professional (HCP) or Certified Athletic Trainer (ATC) has cleared the player. Certified trainers will be on-site to assist in these instances
- 8.6.6 - Any coach or parent insisting on returning the player to the game without approved clearance will result in the referee ending the game
- 8.7 - A build-out line will be created for Cat Z, A & B. The build out line promotes playing the ball out of the back in a less pressured setting
- 8.7.1 - When the goalkeeper has the ball in his or her hands during play from the opponent, the opposing team must move behind the build out line until the ball is put into play
- 8.7.2 - Once the opposing team is behind the build out line, the goalkeeper can pass, throw or roll the ball into play (punts and drop kicks are not allowed)
- 8.7.3 - After the ball is put into play by the goalkeeper, the opposing team can cross the build out line and play resumes as normal
- 8.7.4 - The opposing team must also move behind the build out line prior to a goal kick and may only cross the build out line once the ball has left the penalty area
- 8.7.5 - If a goalkeeper punts or drop kicks the ball, an indirect free kick will be awarded to the opposing team from the spot of the offense
- 8.7.6 - If the punt or drop kick occurs within the goal area, the indirect free kick will be taken on the goal area line parallel to the goal line at the nearest point to where the infringement occurred
- 8.7.7 - The build out line will also be used to denote where offside offenses can be called
- 8.7.8 - Players cannot be penalized for an offside offense between the halfway line and the build out line
- 8.7.9 - Players can be penalized for an offside offense between the build out line and goal line.
- 8.8 - Categories Cat C and Cat D play 9v9 (one goalkeeper and 8 players)
- 8.9 - The offside rule does apply to Cat C and Cat D
- 8.10 - It isn´t allowed to pass the ball to the goalkeeper and for him pick up the ball with his hands
- 8.11 - The goal kick will be taken from the ground, the ball will be placed on any point along goalie box
- 8.11.1 - Opponents remain outside the penalty area until the ball is in play
- 8.11.2 - The ball is in play once the kick is taken; it can be played before leaving the penalty area.
- 8.11.3 - the ball can be passed to a teammate inside the goal area.
- 8.12 - If a player gets a red card the team can replace this player for another
- 8.12.1 - The player that gets the red card may be penalized with a suspension of 1 match depending on the referee's interpretation.
- 8.13 - No heading is allowed for Cat C. However, heading is allowed for Cat D teams
- 8.13.1 - If a player heads the ball in a game, whether deliberately or accidentally, an indirect free kick will be awarded to the opposing team from the spot of the offense
- 8.13.2 - If a header occurs within the goal area, the indirect free kick will be taken on the goal area line parallel to the goal line at the nearest point to where the infringement occurred
- 8.14 - If a goalkeeper punts or drop kicks the ball, an indirect free kick will be awarded to the opposing team from the spot of the offense
- 8.14.1 - If the punt or drop kick occurs within the goal area, the indirect free kick will be taken on the goal area line parallel to the goal line at the nearest point to where the infringement occurred
9 - Match Fields
- 9.1 - All the playing fields are natural grass.
- 9.2 - The fields are all in one location: Cox Soccer Complex.
- 9.3 - In case of bad weather conditions matches may be decided by penalty kicks or drawing of lots.
10 - Match Program
- 10.1 - The organization committee has the right to change the groups, times and fields, until the 1st day of the competition.
- 10.2 - The organization committee also has the right to change matches, times and fields, during the competition.
- 10.3 - In case of any changes team leaders will be promptly informed.
- 11.1 - All referees are members of the Football Association in their countries.
- 11.2 - All matches in the 11v11 copmetitions have assistant referees.
- 11.3 - All matches in the 9v9 competitions have 2 referees and 7v7 competitions have 1 referee.
- 11.3.1 - For the semifinals and finals of the Playoff Gold, in the U-11 and U-12 categories, the IberCup organization may, if possible, have two assistants in addition to the referee.
- 11.4 - The coordinator for the referees during the tournament will be available at the IberCup office.
12 - Tournament Jury
- 12.1 - The jury of the tournament consists of representatives from Referees Abroad.
- 12.2 - The jury handles protests, sanction matters, and unpredictable situations.
- 12.2.1 - All situations that occur will be analyzed always with “Fair-Play”.
- 12.3 - Tournament Jury decisions cannot be appealed. Notice that the final decision may not correspond to a FIFA rule based in Fair-Play.
- 12.4 - In the case of any claim, a deposit of R$ 350,00 must be done in the tournament office (it may be an extra tournament office in the venues).
13 - Protest and Sanctions
- 13.1 - All protests must be made in writing by the team manager and delivered to the the tournament officials no later than 90 min after the match is finished.
- 13.2 - Protests must be delivered to the Tournament Office.
- 13.3 - A protest fee of $ 100.00 will be paid at that time. This fee will be returned if the protest is approved.
- 13.4 - Protests that concern referees decisions will not be accepted.
13.5 - Suspensions and Punishments:
13.5.1 - Any player who receives a red card is automatically suspended from participation in the next game (11v11).
13.5.2 - The tournament jury can decide if the suspension will be for more than one match in case of a direct red card.
13.5.3 - The tournament jury may decide to remove the punishment to a player who has received a red card. The decision will be given in writing.
13.5.4 - Only if a player is suspended for more than one game will that information be given in writing.
13.5.5 - Yellow cards are not accumulated in 7v7 and 9v9 categories. In 11v11 categories, a player receiving two cautions during the preliminary round robin of the tournament is not allowed to play in the next match. A player receiving two cautions during the elimination stage of the competition is not allowed to play in the next match. In case of continued bad conduct of players, teams, officials, or supporters, the team may be withdrawn from the competition and reported to their association. Coaches are responsible for the conduct of their team and supporters
13.5.6 - If a player who is suspended plays a game, that player's team automatically loses the game by 0-3.
13.6 - Serious suspensions or behaviours will be reported to the football associations of the corresponding countries.
14 - Walk Over
- 14.1 - If a team fails to appear for a match, without a valid reason, can be declared loser by 0-3, after a decision by the jury.
- 14.2 - If a team fails to appear on time due to transport reasons caused by traffic or other, the jury can decide to delay the match (máx 10 min) in case there are venues available until the teams arrive or reschedule the match for another time in the same day.
- 14.3 - If a team repeatedly fails to appear at the games, the team may be excluded from the tournament.
- 14.3.1 - In special cases, the tournament jury may decide to exclude a team at the first offense, if it finds deliberate to self-benefit or is unfair to another team in the group.
- 14.4 - If a match is interrupted for some reason and can’t be played to the end, the jury will decide over these 5 alternatives:
- 14.4.1 - If the match will be replayed from the beginning.
- 14.4.2 - If the match restarts from the minute when it was interrupted.
- 14.4.3 - If the result will be fixed as the final result.
- 14.4.4 - If one of the teams won 3-0.
- 14.4.5 - If both teams lose 0-3.
- 14.5 - If a team fails to appear for the last group match, without a valid reason in their own benefit, can be excluded or relegated to Playoff Silver or Bronze, after a decision by the jury.
15 - Standards of Conduct
- 15.1 - Team leaders as indicated on the participants’ roster, are responsible for the conduct from their players in case of damage caused in sport facilities, dressing rooms, hotels, transportation or other facilities.
- 15.2 - In case of damage the team leader should immediately contact the organization staff .
- 15.3 - In case of doubt in the interpretation of the regulations of the tournament, Team leader should contact directly the organization staff .
- 15.4 - Quiet time must be respected in the accommodations between 11:00pm and 8:00am.
- 15.5 - The meals timetables must be respected. Teams can miss a meal if they do not adhere to the meal timetables. In case of match delay or some transport delay, Team leader should inform the organization or the accommodation directly of this situation.
- 15.6 - It is prohibited to travel in transportation without T-shirt.
- 15.7 - Failure to comply with these rules will be dealt with by the tournament organization and may result in exclusion from the tournament and accommodations.
16 - Insurance and Responsibility
- 16.1 - Each player must have medical insurance. Make sure that all your players are insured both on and off the playing field
- 16.2- All US Club Soccer and non-US Club Soccer players, coaches and staff members who are registered to a US Soccer affiliate organization are covered by an accident insurance policy. However, IberCup does not carry any group insurance protecting participants in case of injury (international participants), illness (international participants), theft or damage to property and does not accept responsibility in any way for accidents, injuries, or economic loss which may arise in the case of war, warlike events, civil war, revolution or civil disturbances or because of the actions of the authorities, strikes, lockouts, blockades or similar events
- 16.3 - Participants from countries outside the U.S. must have personal medical insurance
17 - Permissions to Participate in IberCup
- 17.1 - All foreign teams should request to their football federations to send an authorization letter to IberCup (email@example.com) so they can take part in the tournament. In countries where football is operated by the schools we also allow teams affiliated by their school football association to take part in our tournament but they need to send to us an authorization letter from the club.
18 - Water for the matches
- 18.1 - The IberCup will have some water for the teams at every field near the team benches during the games, but it is very important that the teams bring their own water for the matches as well in case the water at the fields run out and need time to be re-filled.
- 18.2 - Tap water in USA and in Texas is safe to drink.
- 18.3 - The organization recommends to buy bottled water.
- 18.4 - You can always buy bottled water on site or near the playing fields.
19 - Changing rooms
- 19.1 - Teams must leave the accommodation already equipped for the match.
- 19.2 - There are not changing rooms at the soccer facilities.
- 19.3 - This rule also applies to the local teams.
20 - Bath and Showers After the Matches
- 20.1 - Teams must take their shower in their own accommodation after they return from the match.
21 - Parents and Supporters Conduct
- 21.1 - The teams are responsible for their supporters conduct.
- 21.2 - The teams can lose a match if the referee decides to end the match based on the violent and verbal conduct from their supporters towards the referee.
- 21.3 - The teams can be expelled from the tournament at the first incident based on the supporters conduct towards the referee or to the other team.
22 - Match Balls
- 22.1 - All matches of 11v11 are played using size 5.
- 22.2 - For 9v9 and 7v7 all matches will use size 4.
- 22.3 - The organization will provide official match balls for the matches but the teams must bring also their own match balls.
- 22.4 - IberCup does not provide match balls for warming up before the matches.
23 - Loss or theft
- 23.1 - The organization does not assume any responsibility in case of sport equipment theft or personal belongings of participants in the accommodation, transportation or in the sporting venues.
24 - Guest Players
- 24.1 - Each team will be allowed to have guest players who are properly registered through their National and State Association, Federation or any other USSF affiliated organization
- 24.2 - Players may NOT play for more than one team in the tournament
- 24.3 - It is the responsibility of the individual athlete to join a club as a Guest Player
- 24.4 - Teams in categories A, B, C D and Z are allowed to have up to (3) guest players
- 24.5 - All other teams are allowed to have up to five (5) Guest Players
- 24.6 - All Guest Players must meet the following criteria:
- 24.6.1 - Must be approved for participation by their respective governing body or by the provincial association of their national federation
- 24.6.2 - Must be a registered player with the appropriate governing body or provincial association of their national federation
- 24.6.3 - May not be selected from any other team that is participating in the tournament, nor from any team designated as an "alternate pool" team
- 24.6.4 - If a Guest player is selected from any team which is subsequently invited to participate in the tournament, said player must return to his original team
- 24.6.5 - If a Guest/Replacement player participates in a tournament match and the player's original team is subsequently invited to participate, said player must remain with the team for which he played the tournament match
- 24.7 - It is the responsibility of the individual athlete to join a club as a Guest Player
- 24.8 - The tournament does not have a system to manage that for each individual
25 - Inclement Weather and COVID 19
In the event of inclement weather that results in suspended play, bracket/group games that have completed the first half may be considered complete games and may not be rescheduled. For Quarter-final, Semi-final and Final games, play will be resumed from the point of suspension if weather and field conditions permit (this may be the following day for Quarter-final and Semi-final games). The final decision will be made by the Tournament Committee and teams will be informed as quickly as possible.
In the event that the tournament is cancelled or altered due to weather or other unforeseen events, a refund of the entry fee (if any) or a portion of the entry fee (if any) will be determined by the Tournament Committee after all organizational fees and expenses have been calculated.
If the tournament gets cancelled because of COVID-19 before February 28, 2021 we will charge $ 300.00 team (cancellation) fee . If the tournament gets cancelled between March 1 and the kickoff of the tournament we will charge $ 600.00 team (cancellation) fee.
26 - Organization
- 26.1 – Sports Travel Agency - Easy Choice Lda together with Premier International Tours and the organizes the IberCup USA.